Ingame | Pokemon Legends Z-A - Game crash at the taxi driver fight (Zach) #42

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opened 2025-11-11 17:29:26 +00:00 by TheRobLP · 3 comments

My game just crashed at the fight with the taxi driver Zach, required to rank up to Rank Y. I have attached the Windows Dump below.

General Information

CPU: Intel Core I9-13900K @ 5800Mhz
RAM: 64 GB DDR5 @ 6000Mhz
GPU: RTX 4090
OS: Windows 11 Enterprise 23H2 Build 22631.6133
Citron Version: 0.11.0

If any other information is needed for this issue, please do let me know and I will do my best to provide it.

My game just crashed at the fight with the taxi driver Zach, required to rank up to Rank Y. I have attached the Windows Dump below. **General Information** CPU: Intel Core I9-13900K @ 5800Mhz RAM: 64 GB DDR5 @ 6000Mhz GPU: RTX 4090 OS: Windows 11 Enterprise 23H2 Build 22631.6133 Citron Version: 0.11.0 If any other information is needed for this issue, please do let me know and I will do my best to provide it.
TheRobLP changed title from Pokemon Legends Z-A - Game crash at the taxi driver fight (Zach) to Ingame | Pokemon Legends Z-A - Game crash at the taxi driver fight (Zach) 2025-11-12 08:09:23 +00:00
Author

Additional information: It worked after the third time and I was able to continue, however I did notice that it occasinally crashes whenever I do a rankup battle. I have never experienced a crash in any other battle, so I think it is specific to something that happensduring those fights.

Additional information: It worked after the third time and I was able to continue, however I did notice that it occasinally crashes whenever I do a rankup battle. I have never experienced a crash in any other battle, so I think it is specific to something that happensduring those fights.
Author

Update: I have only now noticed that Citron has a log file. I am not sure if this helps with anything but when it crashes the log spams this line about a thousand times:

[3015.621142] Service.NVDRV core\hle\service\nvdrv\core\nvmap.cpp:PinHandle:222: Ran out of SMMU address space!

Update: I have only now noticed that Citron has a log file. I am not sure if this helps with anything but when it crashes the log spams this line about a thousand times: [3015.621142] Service.NVDRV <Critical> core\hle\service\nvdrv\core\nvmap.cpp:PinHandle:222: Ran out of SMMU address space!
Owner

@TheRobLP wrote in #42 (comment):

Update: I have only now noticed that Citron has a log file. I am not sure if this helps with anything but when it crashes the log spams this line about a thousand times:

[3015.621142] Service.NVDRV core\hle\service\nvdrv\core\nvmap.cpp:PinHandle:222: Ran out of SMMU address space!

That was very useful, A fix is in the works and is compiling for all systems! :)

@TheRobLP wrote in https://git.citron-emu.org/Citron/Emulator/issues/42#issuecomment-207: > Update: I have only now noticed that Citron has a log file. I am not sure if this helps with anything but when it crashes the log spams this line about a thousand times: > > [3015.621142] Service.NVDRV core\hle\service\nvdrv\core\nvmap.cpp:PinHandle:222: Ran out of SMMU address space! That was very useful, A fix is in the works and is compiling for all systems! :)
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