Pressing The In-Emulator Screenshot Button When Citron Is Pre-Loading Shaders Causes It To Hang/Crash (Windows) #63
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Hey, not exactly the most important thing, but I accidentally pressed the in-emulator screenshot button when it was preloading shaders and it caused the emulator to hang. This happens in both OpenGL and Vulkan.
I think disabling the screenshot button during this process would be the most sensible solution here. Not sure how easy that is.
Specifically I'm talking about this screen.
